Step 4 · PLL (Permute the Last Layer)

The top is all yellow. Now move the top pieces to their correct spots. Full PLL has 21 cases. 2-look PLL does it in two steps with 6 algorithms: corners first, then edges.

2-look PLLStep 1: cornersStep 2: edgesAll 21 PLLsRecognition & AUFFinger tricks

Arrows show where each piece needs to go. A move in parentheses after an algorithm, like (U'), is the final turn of the top needed for the case as drawn. That last turn is called the AUF (adjust U face).

2-look PLL (6 algorithms)

Look 1 · Solve the corners

Look at the two corner stickers on each side. When the two corner stickers on one side are the same color, that's called headlights:

In the pictures, the edges are grayed out because they don't matter yet.

The diagonal swap is two parts. Watch the front pair: F, put the pair in, U', take it back out, F'. Then: take the front-right pair out, bring it back, and put it in a different way. The adjacent swap uses the same pieces in a different order, and the second half starts with the same "four moves".

Look 2 · Solve the edges

Lazy option for Ub: do Ua from the left side. It's faster in the long run to learn both with the right hand. For M moves: M2 is ring finger then middle finger flicking from the back. M' goes up.

All 21 PLLs

Learn full PLL alongside advanced F2L, going back and forth (J Perm's roadmap). You already know 6 of these from 2-look PLL: Ua, Ub, H, Z, T and Y. "A lot of them are very similar to each other."

Recognition & AUF

Finger tricks for PLLs

Sources: Easy 2-Look PLL Tutorial (algorithms from the description), [New] All 21 PLL Algorithms & Finger Tricks (groups from its chapters; that video had no subtitles, so the full algorithms are J Perm's standard set from jperm.net), and Top 10 Most Common Speed Cubing Mistakes. All 21 were checked in a simulator. Each keeps F2L and OLL intact, and together they cover all 21 distinct PLL cases.