Notation: how to read algorithms
Every algorithm is a list of face turns. Learn these letters once and you can read any algorithm on these pages (or on jperm.net).
Try it yourself
Click a move, or type an algorithm and press Play. Drag the cube to look around.
The 6 faces
Hold the cube with one face pointing at you. That's the Front. The others are named from your point of view, not by color:
| Letter | Face | In this guide |
|---|---|---|
U | Up (top) | yellow |
D | Down (bottom) | white (the cross) |
F | Front (facing you) | green |
B | Back | blue |
R | Right | orange |
L | Left | red |
A letter on its own means: turn that face 90° clockwise, as if you were looking straight at that face. That's why R moves the front stickers up ("right side up", as J Perm says), while L moves them down. Same with U (front stickers go left) and D (front stickers go right).
Prime (') and 2
R'("R prime") is counter-clockwise, the opposite ofR. "Right side down".R2is a half turn (180°). Direction doesn't matter for the result. Sometimes writtenR2', which only hints at which way is easier to flick.
Middle slices: M, E, S
These turn only the middle layer. Each one follows a face:
M(Middle, between L and R) turns likeL, so the front goes down.M'goes up. J Perm admits this "is a little weird to think about".E(Equator, between U and D) turns likeD.S(Standing, between F and B) turns likeF.
Wide (double-layer) moves
A lowercase letter turns that face plus the middle layer next to it. r is the same as R + M'. It's also written Rw. In J Perm's OLL list, l is a lowercase L ("not capital i"), the two left layers.
Whole-cube rotations: x, y, z
These turn the whole cube in your hands. Nothing on the cube changes relative to itself.
x: likeR(tilt the top away from you). J Perm: "x means face the bottom".y: likeU(spin so the right side comes to the front).z: likeF.
Rotations are slow in a real solve. J Perm's advice is to avoid them in the cross and F2L whenever you can. They appear in a few algorithms where they make the finger tricks easier.
Brackets, repeats and "triggers"
- Brackets like
(R U R' U')don't change anything. "They are for grouping moves together to help you memorize." - A number after brackets means repeat:
F (R U R' U')3 F'does the four moves three times. - Triggers are short sequences that show up everywhere. Learn them as single motions:
Finger tricks for each move
From J Perm's finger tricks tutorial. The basic rule: hold the cube with both thumbs on the front ("home grip"), turn R and L with your wrists, and everything else with your fingers.
| Move | How |
|---|---|
R L | Whole wrist. Don't try fancy flicks for these. |
U | Right index finger pushes the top layer. |
U' | Left index finger. |
U2 | Double flick: index finger then middle finger of the same hand. Practice it with both hands. |
F F' | Regrip and do it like a U move, or push with a thumb (right thumb pulls F', left thumb pushes F up from below). Pick whichever fits the algorithm. |
D D' | Ring finger of either hand. When your thumb isn't on the front, use the other hand's ring finger "pushing backwards". |
D2 | Double flick with ring + pinky (J Perm prefers ring then pinky). |
B | Works like U or like D, depending on where your hand already is. |
M' | Right ring finger pushes the middle layer up from the back. |
M | Middle finger, from the back. Rare, so only learn it if your algorithms use it. |
M2 | Ring finger then middle finger (like a U2 double flick, but on the middle layer). |
More in Tips → finger tricks.
Mini cubes replay their move when clicked. Moves on hidden faces (D, B, L) are shown from an angle where you can see them.